

Like a room where you can see the optimization mechanics to reduce the number of polygons when cubes are placed There are number of "peek behind the curtains" rooms in the game, showing how things work Granted, some of them were more abstract than others, but they all fit well together. As it is, the puzzles (and the game in general) make a LOT of sense. In other words, the sides of this cube change, but the player never witnesses it, because it only occurs to sides that aren't visible. The player will never see it "twitch" (like the other cubes in the room), as it's the final product, a sum, so to speak, of the other cubes in the room and their states. the 1-3 cube will change states when the player moves along the X axis, and the 2-4 cube will change states when the player moves along the Y axis.īelow is the final, output cube. Note, that the 1-3 cube will change states when the player moves on a different axis than the 2-4 cube! Ie. The cube with the transparent side already shows a "half-finished" product (thus the arrow on the floor), as the player will never witness this cube "twitch" between states because the player can only see one numbered-side at a time. Like before, the player can see the states being changed. It will show either a 2 or a 4 depending on the players position. The cube(s) in the middle contain 2 states. Since this room is a "look how it works" kind of room, the player can see the cube change states. The cube on the left contains 2 states - it will show a 1 or a 3, depending on where the player is positioned. Also, since it'll be important later on, lets define 2 axis in this screenshot: X (moving left-right) and Y (moving towards the back wall and towards the entrance). In the screenshot below all 4 cubes are visible. One of said cubes (the one closest to the entrance), has transparent sides. I also think the output cube is the one you can walk around without seeing it "twitch" and change states while you're clearly looking at one side.ĮDIT: Since my answer isn't clear enough, I'll use some screenshots to (hopefully) better explain my theory.

My guess is that it's to show you how the 4D art gallery works - that it combines different states depending on where you stand. It's a peak behind the curtains, so to speak, to show you some of the magic that happens in the game. The room you're in isn't a puzzle and thus cannot be solved.
